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Fictional Event Planning

I love how I can almost hear readers of this blog asking, what the heck is he talking about? For most of us, dealing with the day to day events is bad enough. Why fantasize about events that may or may not exist? Or even worse, why simulate them in our heads and map them out?

More years back than I care to recall, I had a group of friends that would regularly get together for role playing games. Typically the game being played was Dungeons and Dragons, but from time to time we tried out other ones as well (including a few we made up on our own – just to prove how socially awkward many of us were). Amongst our tight knit group it fell to a couple of us to run these sessions. That made the person in charge game master (GM) or dungeon master (DM), depending upon the game.

I tried different styles of running games over the years. Sometimes I’d come up with an idea and set down to prepare all the reference materials for it. These might be maps, encounters, creatures, and outlines or it might be little more than a suggestion of things to come along with possibilities the players might encounter or do. Of course playing with real people is the ultimate experiment in Chaos Theory, so that meant I had to be ready to roll with whatever they threw at me as well. Linear progression was virtually impossible!

And that, in a nutshell, explains how I came up with fictional event planning. Every gaming session was an event filled with multiple scenarios and opportunities. Maybe it was interacting with a serving maid in a bar to find out that the tavern’s latest shipment of ale was stolen or maybe it involved fighting a group of troll bandits that had stolen the aforementioned ale. And let’s not forget how much cuter the serving maid was after the ale was returned and a the first couple of rounds offered for free as payment for the adventurer’s services!

Fictional event planning is far more far reaching than gathering a group  of imaginative people to conduct fictional events in a made up setting. It’s used in all walks of life, from writing papers in college to telling jokes to preparing business cost analysis or life cycle management. Heck, we even use it when driving down the road and predicting what traffic around us might do and how we might react to it.

There’s another group of people to have learned to become pretty good at organizing fictional events: writers. The great thing about being a writer is that as long as something looks good on paper, you’re done! Real world implementation virtually never works out the way it appears it should on paper, but this is fiction. It works the way I want it to (or the way the characters tell me it’s going to).

I sat down last night to take a break from stressing over taxes and (hopefully) overcoming this miserable respiratory ailment I picked up last week. I started brainstorming about the third book in my Blades of Leander series now that book two, Victim of Fate, is in the hands of the editors and artists. While pondering book three I realized that I had more or less become a wedding planner. Although in my case wedding = epic fantasy story and planner = guy who writes down what my characters tell me to.

I’ve made the connection in the past many times. Planning a story is very much like planning a gaming session. Sometimes the objective is out there and the trick is to create an environment and obstacles for the characters to experience and overcome to reach the obstacle. At other times I come up with a scenario and toss the characters into it so I can see what they come out with. I like to think of the latter method as the rock tumbler approach.

Oh, and about those other guys that spent significant time running the gaming sessions… one of them has a couple of books published (Food and Philosophy and Porn – Philosophy for Everyone: How to Think With Kink) and he’s a professor. Another one has done a few commercials and is working hard to achieve success as an actor by the name of James Knight. Great guys that I still consider good friends, bonds forged by gaming and other adolescent pursuits. It just goes to show that not every gamer dork is doomed to a life of living in their parent’s basement watching pirated cable and becoming addicted to World of Warcraft and Internet porn. And it let me do a little name dropping, which is always fun!

Disclaimer: Yes, I tried out World of Warcraft when it was released. I quit inside of two months, becoming disgusted with the game play and cartoonish look. There’s just no substitution, in my opinion, for pen and paper RPGs.

To learn more about Jason Halstead, visit his website to read about him, sign up for his newsletter, or check out some free samples of his books at http://www.booksbyjason.com.

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