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Apologies and Adventure!

For steadfast readers who might have looked into my website, my Terminus books website, or my Conan Exiles server I host (server name is Phineas for anyone interested in checking it out – I’m always anxious to get more players on it) over the last couple of days I have to apologize. First off there was a power outage that killed my server. Then (today) I installed a new server and moved my databases over to it. There was downtime associated as I had to do some extra work to get the routings set up right. Everything should be up and running properly now though.

Now then, while power was out it was a great opportunity to get a little further into the adventure. The kids (Cody the paladin and Josephine the monk) were well rested and set out to talk with farmer Sherman. After interrupting him miking his cows they had a conversation that was only mildly confusing. They learned of two strange people – a man and a woman – that wandered off the road to the south and into the hills. They also learned that farmer Sherman knew of a Dahlia that was Baron von Griffinmount’s daughter, but had not heard of the Dahlia that they served for (she’s a merchant’s daughter).

Some fumbling around at the road’s edge (a 1 rolled on a perception check, for example) ensued and eventually they marched off into the south with no idea what to look for her or where to look for it. Instead they crested a hill and found a group of rocks complete with enough bush-cover to leave them clueless… save for the muttering in a language they weren’t familiar with (Dwarvish).

They crept closer but weren’t very stealthy about it. The voice spoke again (in Dwarvish) demanding to know who was out there and what they wanted. When they didn’t respond the dwarf barked thieves, a command word for his dog, and charged out of the weeds. They had to fight a large mastiff and the unusual dwarven prospector and, thanks to some convenient 20s, the fight ended with little more than a strike from the dwarf’s pickaxe hitting Cody. Both kids were upset at having to fight and kill a dog though, and now they both want to get a pet of their own (argh).

Amidsts some more fumbled rolling for tracking (1s are a DMs best friend) they eventually found the tracks of their suspected targets and continued their journey. An hour or two saw them to the edge of a shimmering forest. Upon closer examination they realized the shimmering was the sun reflecting off of the very fine spiderwebs that stretched from tree to tree and branch to branch. Numerous tiny spiders could be seen weaving their webs, which prompted the mighty paladin to cower in terror (he’s not big on spiders), even after it was explained to him that the spider silks are gathered by silk farmers (people) who have a way to weave them into some of the strongest and most beautiful silks in the world. The spiders themselves are harmless.

Since the tracks led into the forest, they had to follow them. After another hour or so of hiking Jo (Josephine) got distracted and walked into a tree (even monks have bad days). That noise prompted a wild boars to burst out of a nearby thicket and charge. Cody was ready this time and met it halfway. After their first exchange of blows the boar’s mate came crashing out of the same bushes and bore down on Cody (get it? the boar bore down on him).

Cody was gored a couple of times by the boars but managed to triumph. Josephine saw the boars as marvelous animals and refused to join the fight. Cody, to get her back for abandoning him, butchered one so he could have bacon when next they camped. I also explained to Jo (after the fact) that she could have attacked the boars (or the dwarf’s dog) with the intent to knock them unconscious and not kill them. It was my fault for not letting her know that earlier as it slipped my mind (and I was enjoying the turmoil in the party).

With that dispute resolved, they returned to trying to track Dahlia. The battle caused Cody to lose his bearings though. Fortunately Jo hadn’t moved so she picked up the trail and led them through the forest as they day grew long and the air thicker. The trees became darker and their leaves longer and broader. Even the ground began to grow moist as the forest turned to jungle.

It was there, on the edge of the jungle that they decided to camp. The sun had long since dropped below the mountains in the west and there was precious little light to see by. The gaming session ended for the night, short but fun for all. Stay tuned for part 3, whenever we can get to it. Hopefully that will be the end of their first official adventure, although their second one begins immediately – they just don’t know it yet!

 

Now some GM notes on fifth edition as I’m learning it. I have to admit, I like it so far. Players seem overpowered compared to monsters, but I think that’s my fault as much as anything. After all, I’m accustomed to old editions where these monsters would be more of a challenge to 1st level adventurers so I’m not throwing as much or as many against them. I did toughen them up a bit after the first session though, and I think I’ve found a better balance.

One other thing I really like is the dismissal of a lot of bonuses and penalties that really bogged the game down. Situational modifiers and circumstantial adjustments adding or subtracting from the die roll complicated things for DMs and players alike – or at least slowed the game down. In 5e they have a simple way of handling things – a roll is normal, advantage, or disadvantaged. A normal roll is a single 20 sided die like normal for attacks, saving throws, skill checks, or whatever. In the case of an advantaged roll two 20 sided dice (2d20) are rolled. The better roll is taken and then normal modifiers used. In a disadvantaged roll, 2d20 are rolled and the lower roll is taken. Roll 20s on both or 1s on both and it goes from critical (success / failure) to epic – I’m not sure if that’s in the rule books or not but it’s one I’m implementing.

So what can make a roll advantaged? Lots of things. One player declaring that he wants to use his combat action to help another, for example (e.g. distracting an opponent giving the other player an advantaged attack), fighting against an impaired target, having some magical boon or luck, etc.. A disadvantage can be had if you’re on the receiving end of such tactics. It’s early and my brain isn’t kicking in yet, but there are a lot of different reasons for advantage or disadvantage, including many pack hunting monsters that are next to the same target automatically gaining advantage because of their combat styles.

Well, that’s it for now. I’ve got some work to outside in between rain storms. That and probably more adjustments and enhancements to my new server to make. Somewhere along the way I have to fit in more writing too. The Goblin Queen has reached volume length already and there is a lot of story left to tell before it’s over!

 

To learn more about Jason Halstead visit his website to read about him, sign up for his newsletter, or check out some free samples of his books at http://www.booksbyjason.com.

Wayward Women

The first dungeons and dragons session with my kids went well. Surprisingly well, in fact. We didn’t get nearly as far as I hoped we would, but it only lasted a couple of hours. My daughter wanted more, but my son needed a break. It was a good stopping point and I was glad to use it to my advantage – I needed to modify the adventure I’d built now that I had some experience with the new system. They needed more of a challenge!

The characters are a paladin and a monk and they’re off on a mission to rescue a merchant’s missing daughter. She’s run off with a young man of questionable character and intent, heading not only outside of the city but to the west, where there’s only a few farms and a lot of danger. After three days, her father fears the worst and, since it’s outside the city walls, the city guards are unwilling or unable to help.

So off they went and, with the city walls only a few minutes out of sight on the dirt road, they come across two travelers walking toward them. Cody, the paladin, hailed them while Josephine, the monk, noticed how the two seemed to be looking everywhere but at the players. The travelers continued to approach while bantering with Cody and even mentioned being concerned about bandits. The players assured them that they were not bandits – in fact, they were upstanding citizens in search of a lost woman. The two men they’d met grinned and said, “Oh good, that must mean we’re the bandits!”

Battle was launched! Cody stood there, stunned by the sudden turn of events, while Josephine (Jo) seemed to know what was coming. She even managed to attack first, slicing high with her short sword and forcing her opponent to duck – and then delivering a kick to his chin that staggered him. He recovered and tried to counter attack, but she twirled away from the thrust.

Cody managed to knock the sword thrust at him aside with his shield, but was unable to counter. On the second round of combat Jo finished her dodging spin and thrust her sword into the bandit’s belly and up into his heart. He dropped, predictably, and that left Cody  squared off against his for. He gashed the bandit on the arm before the bandit could realize they’d picked on tougher opponents than they though. He turned to flee, giving Jo a chance to stab him in hip with a glancing blow. Off balance, he had no defense against Cody’s sword swept his head clean off.

Hearts pounding and breath coming in gasps, the characters and their players took a moment to recoup and then continued on. Next up was a farmstead they investigated. Speaking with the farmer was an awkward and nearly fatal experience given their direct questions and forgetfulness that they’d just taken part in a battle and looked the part. They managed to avoid getting shot by a crossbow or upsetting the man overly much though, and continued along their way with no new guidance to help them.

Needless to say, they skipped the next farm they encountered!

An hour or so later they found a third farm and decided to investigate. This time they were spied by the farmer’s son on their way up the lane. He warned his father of the dangerous looking visitors and they were greeted with caution. Cody and Jo handled themselves a little better this time and soon were able to move on feeling like they hadn’t just courted death, though they learned little they could use to help them find the missing girl.

Soon thereafter they were set upon by a pack of hyenas that lunged out of the grasses. Cody was daydreaming of righting heinous wrongs and missed the skulking forms in the waist high grasses. Jo tried to warn him, but she was busy defending herself from the toothsome beasts. Even five hyenas were no match for the would-be heroes, although Cody did suffered a bit of damage when one of the hyenas bit his arm and tried to pull him into the grasses.

They passed the 4th farm and hurried on to Silk City, which was little more than an encampment made by the silk farmers that gather the resilient webbing left behind by the spiders in the forest and turn it into particularly strong silks. Indeed, the silk crafted from these webs is unlike any made anywhere else in the world of Kroth, and is used for many purposes from clothing to durable and light weight rope and more.

They met a few of the people at Silk City, including Gwendolyn a semi-permanent resident that ran a small general store and hostel, and Reginald, a portly silk farmer that recommended they talk to Farmer Sherman, just up the road towards Griffinmount (the fourth farm that they skipped, of course). Turns out Reginald had spoken with the man while trading and he remembered him saying something about seeing some new faces wandering about.

And that was the day and their first adventure ended. Cody charmed Gwendolyn into letting him stay in her hostel while Jo slept on the floor. During the next session they will follow the clues and, hopefully, explore more of what I have planned for them. Perhaps even finish the original adventure – but not to worry, I’ve already expanded it and planned for what comes next. It will be some nonstop fun! If they thought the first session was tense, wait until they get to the new stuff I have planned!

Oh, and incidentally they haven’t quite made 2nd level yet, but I did learn that my encounters weren’t tough enough. I had to buff up the encounters on the fly to keep them from being over in the first and second round, for crying out loud! That’s something about D&D 5e I’m noticing – characters are a LOT more powerful than they used to be. Then again, I’m coming from a 1st and 2nd edition memories and, especially in 1st, everything was designed to kill you in the fastest way possible.

 

To learn more about Jason Halstead visit his website to read about him, sign up for his newsletter, or check out some free samples of his books at http://www.booksbyjason.com.

Blog Posts Come in Threes too!

Today was rough. Server issues at work first thing this morning and then some meetings and a trip to the Red Cross to donate blood (up to 2.75 gallons so far). After all that, more work and then I remembered I was shooting for another blog post to follow up on Tuesdays. So here it is!

I spoke fondly of the World of Kroth and all the books and characters in it. Yet when I finish The Goblin Queen, I’ll need to move on to work on another book (to be honest, I’m not sure what – I haven’t given at much though at this point). That will leave me sad and disconnected with Kroth and its heroes and villains. The remedy to that comes in a small package – my children.

Both of them dabbled once or twice some time ago in trying out Dungeons and Dragons, the table top role playing game. It was a learning experience for me and it was a little rough, as fifth edition was just beginning to come out. 5E has been solidified much more now and the kids have been bugging me to try it again, so I’ve taken the plunge and immersed myself in the rules again, trying to relearn a game I remember so fondly from my youth.

It’s been close to 20 years since I’ve played it, and that was second edition and some third. Perhaps 5E will be as great as many claim it is, but for me 2nd edition was about as epic and wonderful as it can be. Time will tell. No matter what, it’s a lot to take in given the changes in the game. Some are slight and some are considerable, but all in all it does still feel like the same game at heart. I’m pleased to see they’ve tried to simplify it a lot since the horror days of 3.5 and 4.0, with a dice roll and a rule applying to everything. I’m a game master, damn it, let me do my own thing without feeling guilty that I’m not playing the game as it was meant to be played!

So the kids made characters already. I’m not surprised at their choices, but I was a little annoyed. They both choice to be half dragons (in 5E they’re called Dragonborn, but I don’t have anything like that in Kroth, plus I find the Dragonborn to be perhaps a bit overpowered). So half-dragons are my compromise, and they are reminiscent of Lariki, from Rise of the Serpent. Human enough in all ways save that they have a fine covering of scales that is easily mistaken for skin unless someone looks close in the right light. Also a resistance to damage based upon their parentage (my books don’t deal with subtypes of dragons but since we’re playing D&D, I figured I’d adapt).

As for the character classes, they went with a paladin (my son) and a monk (my daughter). It should be interesting to see how it unfolds. The first adventure will be them being sent out to rescue a merchant’s runaway daughter. She ran off with a minstrel who wooed her and left the safety of Griffinmount behind. The mountainous island Griffinmount is on has some grasslands and hills on the interior where a few farms are located, but it’s a dangerous place overall. Mountains ring the island and provide shelter for griffins, wyverns, and other dangerous aerial creatures. The hills and plains are home to wild boar, hyenas, snakes, and the occasional bandit hoping to waylay silk farmers.

Silk farmers? That’s where the forest and jungle come in. A small camp outside of forest provides a home for those skilled at collecting the strong webbings of the spiders that inhabit the forest and turn them into silk of unmatched beauty and strength. The spiders are harmless to people, even if they are numerous. Venture too far into the jungle and all bets are off – the silk spiders have larger cousins that are far less tolerant of intruders and far more dangerous. Not to mention the large snakes, some poisonous and some strong enough to crush a horse, as well as other threats.

And somewhere in all this Dahlia, the merchant’s daughter, has managed to get lost with her companion.

Griffinmount is located off the tip of the southeastern portion of Kroth, so there is no direct involvement of any of the books. Yet. The reality of this setup is that, hopefully, this game will provide future inspiration for stories and books. Although, to be fair, I expect enough silliness to occur (the kids are 8 and 10 years old) that I might whip up some shorts to release for pure entertainment purposes out of them.

Oh, and since I doubt I’ll get another blog post in before the weekend, Happy Mother’s Day to all the mom’s out there!

 

To learn more about Jason Halstead visit his website to read about him, sign up for his newsletter, or check out some free samples of his books at http://www.booksbyjason.com.

Waking the Siren

What?! Two blog posts in two days! What gives?

Believe it or not, I planned to follow up on yesterdays with another anyhow. However, I realized I’d forgotten to do something (namely this), so that comes in first. Who knows, maybe I’ll hit 3 posts in three days. Ahem, now then, on to the heart of the matter…

First off, this is not my book. It is, however, a good book. A really good book, in fact, and the second one in a series of great reads from J.E. Taylor, a personal friend of mine. I’m sharing it with you because I want more people to read her work and get hooked on her. And why not, my next release, The Goblin Queen, is probably a good month away still given more writing, editing, and cover art. You need something to do until then – why not try Jane out?

Kylee is at it again in the second installment of The Paradox Files. This time her nemesis is a bicorn who feeds on virtue and devotion, however Kylee isn’t sure which is more dangerous, the Nevada desert or the beast.

Pre-Order Waking the Siren now and this kick-ass urban fantasy novel will be delivered to your device on May 15th!
Amazon: http://amzn.to/2oUrtED
Nook: http://www.barnesandnoble.com/w/1125813636
iTunes: https://itunes.apple.com/us/book/id1207607207
Kobo: https://www.kobo.com/us/en/ebook/waking-the-siren

J.E. Taylor is also hosting a Facebook release party on May 15th from 5pm EST to 10pm EST and she is having some cool giveaways.
The giveaway is already up on the event page:
https://www.facebook.com/events/282885308789043/permalink/283037568773817/
So swing in, enter the giveaway for $25 Amazon gift card and other cool things and say hello. You never know who might swing in to say hi.

If you’re looking for the first book in The Paradox Files series, currently it can only be found in the Legends of the Damned collection which you can read for free if you’re in Kindle Unlimited. If not, $2.99 is a steal for a collection of 20 books!
You can buy or borrow it here: http://amzn.to/2pkyTDR

And last, but not least, J.E. Taylor has her shifter romance novel, Blood Moon, in an upcoming summer collection with 22 other authors. This limited edition collection of 23 paranormal romance and urban fantasy novels – Venom & Vampires – is on sale for $0.99 through the preorder period. Grab it now on any of these sites:
Amazon (US): https://www.amazon.com/dp/B06ZZXWB1G/

Barnes & Noble: http://www.barnesandnoble.com/w/venom-vampires-casey-lane/1126256052?ean=9781537899671

iTunes: https://itunes.apple.com/us/book/id1228321239

Kobo: https://www.kobo.com/us/en/ebook/venom-vampires

Google Play: https://play.google.com/store/books/details/Casey_Lane_Venom_Vampires?id=7cuyDgAAQBAJ

Did I Forget Something?

My last blog post was about my current work in progress, The Goblin Queen. It was a good update and the book has advanced considerably since then. In fact, it’s nearing the novel length and I’m perhaps halfway through it. But that’s not what I forgot.

It occurred to me the very next day after posting it that I mentioned a bunch of characters by name. Most of them are reasonably well known by my readers (I hope), based on sales of the original Blades of Leander series. I sold tens of thousands of those books (if not more), allowing readers to partake in the adventures of Alto, Patrina, Garrick, and so many others. But what about readers that are new to my book or blog? Or readers that stuck with my science fiction and haven’t tried my fantasy books. No doubt the character names were confusing. Well, here’s my attempt to fix that!

Kroth – First off we have Kroth. Kroth is not a character, it is a world. The world of Kroth, wherein Alto and his friends live. By and large it contains all of the Kroth adventures, but that’s not the extent of it. Kroth is also a world in my Voidhawk setting, which readers of Voidhawk: Broken Shards and a few others will no doubt remember. The most exciting part about this Voidhawk tie-in is that if one world in the void can host so many stories and adventures, then how many others could I one day write given the void touches countless inhabited worlds?

Alto – Alto was born the son of a mercenary turned farmer. He never knew of his father’s violent past until after tragedy struck. Alto’s own foray into the life of warrior and adventurer began after a surprise attack by a tribe of goblins injured his father. He tracked them down and fought them alongside a group of mercenary’s known as the Blades of Leander. In short order he joined them and began his training as a warrior. From there Alto went on to rise to become their leader and make a name for himself until, one day, he seized the opportunity to establish a kingdom of his own bordering on the western reaches of the Northern Divide mountain range.

Patrina – Patrina was a runaway princess of the seafaring kingdom of Kelgryn. She was rescued by Alto in his earliest days of adventuring in a cave filled with goblins. Shortly after, she turned around and rescued him right back. They fought both together and against one another until their love for another became too great to fight.

Karthor – Karthor began as a young priest serving in the Blades of Leander. He is also one of Alto’s earliest and closest friends. His steadfast friendship and calming influence has helped countless people over the years. His chief source of strife are his father, a well-known and powerful wizard named Kar. His mother is a witch named Arcturia that lives in Mira, the desert empire that borders the Sea of Broken Shards. As of The Goblin Queen, Karthor has been named high priest of a temple to Leander he commissioned in the Kingdom of Altonia.

Kar – A wizard that fits many stereotypes. He loves his pipe, his food, and to talk about magic and theory. He also loves to experiment and borders on hazardous displays of magic while counseling others to do no such thing. He’s lived a long and colorful life and shows no sign of slowing down. His son is his greatest enigma- for all the magical phenomena he can understand and explore, he cannot fathom how a boy born of two great magic wielders could turn from wizardry to the priesthood.

Garrick – Garrick was born on the frozen tundra north of the Northern Divide. From his earliest days he hunted rabbit, caribou, and reindeer while being hunted in turn by hungry packs of wolves. When Alto and Patrina were forced into this harsh wintry land they met Garrick and his clan. It was a difficult time, given the barbarians interest in Patrina and the rivalry that grew between Garrick and Alto. With time and understanding, Alto and Garrick overcame their differences and became fast friends. Garrick still fancies Patrina, but his love for her is that of an adopted sister while he still searches for a woman that could be his equal rather than a mere night’s pleasure.

Namitus – Namitus is a half-elven minstrel and rogue. He always has a tale to tell or a tune on his pipes to play, and that is how he found himself a “guest” of the Kelgryn and an indentured friend and tutor for Patrina. With her rescue from the goblins came his, and Namitus quickly formed a bond with Alto just as strong as what he shared with Patrina. Now he works with and for them, traveling the lands and searching out trouble before it can rear its head.

Gildor – Gildor is a relative newcomer to the books of Kroth. He is a guide and archer whose skill is often sought out in the southern lands. One day he rescued a babe from a village that had been raided and destroyed, only to keep her and raise her as his own daughter. He has since suffered greatly at the hands of the Order of the Dragon, but since being rescued by Namitus, he’s thrown his lot in with Alto to do what they can to foil the Order and defeat them.

Grishna – Grishna is the latest introduction to the world of Kroth, though she was not born on Kroth. The Goblin Queen introduces Grishna as the last remaining survivor of a voidship that crashed many years ago on Kroth in the Sarana river far from its steamy headwaters. Grishna’s mother was a human slave that was owned by Zorrik the Merciful, an orc chieftain that sailed the void as a merchant. Unlike her mother, Grishna is a free woman, even before her father and all of her clan perished in the crash thanks to the claws of a massive dragon.

Celos – Sir Celos Lyonsbane is holy knight of Leander. A paladin whose mission in life is to defend his church and strike down darkness and evil. He is an esteemed member and considered by many to be the sword-arm of the church, or at least the leader of it. His life is spent in quest, seeking to banish one evil after another. His wife, Dame Aleena Lyonsbane, often tempers his zealous faith with wisdom, compassion, and mercy. Together the two are a sight to behold.

Aleena – Dame Aleena Lyonsbane is another holy knight of Leander, although she was once smitten with Alto and fancied a means of trapping him to be her husband while she was a serving maid at her father’s inn. When Alto chose Patrina instead she ran away to the church of Saint Leander and, in doing so, discovered her true calling. She trained under Celos and served as his squire until she was deemed worthy of being knighted and proclaimed a paladin. Along the way her purity and goodness earned her the friendship and service of Moonshine, a unicorn.

 

I think that’s the majority of the characters. Quite the crew! Just writing this snippet about each of them makes me remember the great many trials they’ve been through and the many sacrifices they’ve made. With each hardship overcome they’ve grown into someone stronger and better, for the most part. They’re more than just the voices in my head, they’re the kind of characters that feel like friends. The type that you love to read about, and hate to finish a book for fear you won’t hear from them for a while.

 

So I’m almost 50,000 words into this book and writing hard, but in no rush to finish and lose touch with them again! Rest assured though, I will finish it and worry not, I have other plans to keep them close by… but that’s another blog post.

 

 

To learn more about Jason Halstead visit his website to read about him, sign up for his newsletter, or check out some free samples of his books at http://www.booksbyjason.com.

Overdue Update on My Fantasies

Either this blog title is clickbait or it’s sending people screaming and hiding. I’m okay with both.

The intent behind it is to share the latest book status. Fantasy is especially fitting since I’m writing a book titled, “The Goblin Queen.” It’s the next book in The Serpent’s War series, but I have to say this one is nothing like the two that came before. As I’ve said before, I enjoyed writing those books, but it was more work and less fun. This one has been nothing but fun, both when I write and when I’m not writing but thinking about it. It takes me back to the first series, Blades of Leander, and I can’t wait for people to read it! In fact, thinking about this book has gotten me through a lot of treadmill time while warming up or cooling down on my workout days (I run a mile before and after lifting).

Recently the story has expanded quite a bit. I originally intended only to follow Grishna (new main character), Garrick, Carson, Namitus, Aleena, Celos, and Gildor in their quest to investigate and attempt to foil the plans of the Order of the Dragon as they build their army. Inspiration and far reaching plans have launched a few more subplots though, enough to draw Alto, Patrina, Jethallin, Mordrim, Karthor, and Kar into the mix.

And wow have the characters grown and changed. Here’s just a sample of what’s come to pass:

  • Jethallin went from her role as a homeless young mother in Shazamir to the High Warden of the forests of the Kingdom of Altonia. Jennaca, her daughter, is doing well and getting into all sorts of trouble, by the way.
  • Kar has apprentices that are contributing to his mad scheme of mastering the air by piloting the experimental airships he’s creating. So far the injuries have been minor…
  • Karthor has been granted the title of High Priest of the Altonia branch of the church of Leander. His liberal beliefs have caused disturbances amongst those entrenched in the church’s ranks, but the number of faithful in Altonia is growing faster than any temple or missionary in the history of Saint Leander’s worship.
  • Aleena and Celos have been wed! Ahem, excuse me, that’s Dame Aleena Lyonsbane and Sir Celos Lyonsbane. Even though Celos can’t let a chance slip by to try and one up Moonshine, Aleena’s unicorn companion.
  • Patrina and Alto are soon to welcome an heir to the throne, and Patrina can’t wait to be able to fit into her armor again.
  • Mordrim has been named dwarven ambassador to Altonia, though his duties often keep him traveling and unable to enjoy the rewards of the work he has done.

 

The bad guys have changed too. The Order of the Dragon has learned from their setbacks and explore new ways to exert their will on the peoples of the world of Kroth. The first key to their success was in obtaining the help of a half-breed, which they’ve done in enlisting Lariki the half-dragon to be the general of their armies. Next they must eliminate their biggest threat if they hope to succeed – the Kingdom of Altonia and its champions must be destroyed.

 

To learn more about Jason Halstead visit his website to read about him, sign up for his newsletter, or check out some free samples of his books at http://www.booksbyjason.com.

Happy Birthday For All!

What better way to celebrate my upcoming birthday than to release a new book? Vitalis: Miss Fortune, is out now!

That’s what I’ve been hard at work on for the past several weeks. A brand new sci fi novel that focuses on the life and story of a few people amidst the chaotic Vitalis universe. Unlike some of my previous Vitalis entries, this book doesn’t involve the movers and shakers, nor does it explore the possibilities of the planet Vitalis and the varied – and dangerous – creatures on it.

What Miss Fortune does do is show how the unfolding events are affecting the little people. The everyday people like you and I. The people that enjoy having a drink or two after work. The ones that have responsibilities to families and friends. The ones with loved ones who are sick or missing. The people who are so focused on their careers they forget to live a little, until they realize that maybe they missed the mark and living is more important.

I put all of those things into this book and I see them clearly, but I’m biased. It’s entirely possible that the average person might read this and just enjoy the action / adventure / thriller aspect of it. After all, there are cyborgs, genetically enhanced people, guns, martial arts, and even a couple of revealing dance scenes in a night club on the lower level of a space station.

There’s intrigue too, and enough background to move the entire Vitalis storyline along. After all, there’s a countdown to how much time humanity has left before the biggest threat they’ve ever faced arrives — and they aren’t coming to play nice. You can find it at the link below, including in print!

 

Vitalis - Miss Fortune_Small

Amazon

Amazon UK

Print Version

Everyone Else

 

What’s next? Well, I’m hard at work on a fantasy novel called Goblin Queen. It takes placed in the world of Kroth (Blades of Leander, Order of the Dragon), and is going to officially be the third book in my Serpent’s War series. I hate to admit it, but I’m having more fun writing this book than I did the first two in this new series – it’s got a really fun new character AND I’m bringing back in more of the original characters from the earlier series (Garrick, Carson, Celos, and Aleena, to name just a few). Goblin Queen is also going to lead into another crossover between Voidhawk and the world of Kroth – but that will come later.

 

To learn more about Jason Halstead visit his website to read about him, sign up for his newsletter, or check out some free samples of his books at http://www.booksbyjason.com.