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Wayward Women

The first dungeons and dragons session with my kids went well. Surprisingly well, in fact. We didn’t get nearly as far as I hoped we would, but it only lasted a couple of hours. My daughter wanted more, but my son needed a break. It was a good stopping point and I was glad to use it to my advantage – I needed to modify the adventure I’d built now that I had some experience with the new system. They needed more of a challenge!

The characters are a paladin and a monk and they’re off on a mission to rescue a merchant’s missing daughter. She’s run off with a young man of questionable character and intent, heading not only outside of the city but to the west, where there’s only a few farms and a lot of danger. After three days, her father fears the worst and, since it’s outside the city walls, the city guards are unwilling or unable to help.

So off they went and, with the city walls only a few minutes out of sight on the dirt road, they come across two travelers walking toward them. Cody, the paladin, hailed them while Josephine, the monk, noticed how the two seemed to be looking everywhere but at the players. The travelers continued to approach while bantering with Cody and even mentioned being concerned about bandits. The players assured them that they were not bandits – in fact, they were upstanding citizens in search of a lost woman. The two men they’d met grinned and said, “Oh good, that must mean we’re the bandits!”

Battle was launched! Cody stood there, stunned by the sudden turn of events, while Josephine (Jo) seemed to know what was coming. She even managed to attack first, slicing high with her short sword and forcing her opponent to duck – and then delivering a kick to his chin that staggered him. He recovered and tried to counter attack, but she twirled away from the thrust.

Cody managed to knock the sword thrust at him aside with his shield, but was unable to counter. On the second round of combat Jo finished her dodging spin and thrust her sword into the bandit’s belly and up into his heart. He dropped, predictably, and that left Cody  squared off against his for. He gashed the bandit on the arm before the bandit could realize they’d picked on tougher opponents than they though. He turned to flee, giving Jo a chance to stab him in hip with a glancing blow. Off balance, he had no defense against Cody’s sword swept his head clean off.

Hearts pounding and breath coming in gasps, the characters and their players took a moment to recoup and then continued on. Next up was a farmstead they investigated. Speaking with the farmer was an awkward and nearly fatal experience given their direct questions and forgetfulness that they’d just taken part in a battle and looked the part. They managed to avoid getting shot by a crossbow or upsetting the man overly much though, and continued along their way with no new guidance to help them.

Needless to say, they skipped the next farm they encountered!

An hour or so later they found a third farm and decided to investigate. This time they were spied by the farmer’s son on their way up the lane. He warned his father of the dangerous looking visitors and they were greeted with caution. Cody and Jo handled themselves a little better this time and soon were able to move on feeling like they hadn’t just courted death, though they learned little they could use to help them find the missing girl.

Soon thereafter they were set upon by a pack of hyenas that lunged out of the grasses. Cody was daydreaming of righting heinous wrongs and missed the skulking forms in the waist high grasses. Jo tried to warn him, but she was busy defending herself from the toothsome beasts. Even five hyenas were no match for the would-be heroes, although Cody did suffered a bit of damage when one of the hyenas bit his arm and tried to pull him into the grasses.

They passed the 4th farm and hurried on to Silk City, which was little more than an encampment made by the silk farmers that gather the resilient webbing left behind by the spiders in the forest and turn it into particularly strong silks. Indeed, the silk crafted from these webs is unlike any made anywhere else in the world of Kroth, and is used for many purposes from clothing to durable and light weight rope and more.

They met a few of the people at Silk City, including Gwendolyn a semi-permanent resident that ran a small general store and hostel, and Reginald, a portly silk farmer that recommended they talk to Farmer Sherman, just up the road towards Griffinmount (the fourth farm that they skipped, of course). Turns out Reginald had spoken with the man while trading and he remembered him saying something about seeing some new faces wandering about.

And that was the day and their first adventure ended. Cody charmed Gwendolyn into letting him stay in her hostel while Jo slept on the floor. During the next session they will follow the clues and, hopefully, explore more of what I have planned for them. Perhaps even finish the original adventure – but not to worry, I’ve already expanded it and planned for what comes next. It will be some nonstop fun! If they thought the first session was tense, wait until they get to the new stuff I have planned!

Oh, and incidentally they haven’t quite made 2nd level yet, but I did learn that my encounters weren’t tough enough. I had to buff up the encounters on the fly to keep them from being over in the first and second round, for crying out loud! That’s something about D&D 5e I’m noticing – characters are a LOT more powerful than they used to be. Then again, I’m coming from a 1st and 2nd edition memories and, especially in 1st, everything was designed to kill you in the fastest way possible.

 

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